Futuristic Conversations

Note to Friends: What I am saying in this note I cannot express with words. Yet, I posted the note on the slim hope that someone else will be able to read between the lines and understand what I am NOT saying. If the last sentence confused you, you don't need to bother reading the rest of this. If you don't understand this note, you will find reading it a painful experience, and I win. If you do understand it, then I lose and win, and you will understand what I never said.
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Vague Clarity: You know Wit, the essence of the first adventure is that nobody knows where anyone plans on going.

Wit: Yes, that is true. If someone knew someone who was going where they were going, it wouldn't be an adventure.

Vague Clarity: Yes, and the second adventure doesn't start until you get where you are going.

Wit: Yes, and many are daunted by the idea of spending a long amount of time without being in one of the adventures.

Vague Clarity: Well, we shouldn't forget that you have to tell someone where you are going at some point in time. Otherwise, you will never get where you are going.

Wit: And so, even though the first adventure ends when you tell someone where you are going, you have to end the adventure sometime, if you plan on starting the second adventure.

Vague Clarity: Exactly! The trick seems to know when to tell the others where you are going. You want to tell someone who is going where you are going sometime, so you can get where you are going, but you also don't want to tell them too soon, or else you might not go there, or your Adventure will end.

Wit: You might not go there?

Vague Clarity: Yes. I once told someone where I thought I was going, and as soon I said that, we started going somewhere else, for no other reason than the fact that we thought we were going somewhere else.

Wit: And did your adventure end?

Vague Clarity: No, I thought it had, but as soon as I realized I wasn't going where I thought, I realized I was still in the first adventure.

Wit: You know, some people disregard the first adventure, and only focus on Starting the second. To them, a long first adventure is a waste of time.

Vague Clarity: Well, that makes sense in that the point of the first adventure is to find out who is going to the were you are going for the second, but then, one's definition of a waste of time depends entirely on one's goal.

Wit: Yes, but I see that by calling the first and the second adventures "adventures" you put them on an even playing field.

Vague Clarity: Yes, and if they are on an even playing field, than being in one , and thus not being in another, is not a waste of time. Time is a funny thing. No matter what you do, you are always losing it.

Wit: Yes, but you really feel that you are losing it when you are not doing what you should or wanted to be doing.

Vague Clarity: Yes, that is why I feel that learning is not a waste of time. I feel I should be doing it and I want to be doing it, even though learning sometimes makes an adventure longer.

Wit: What if you are learning for a long time between adventures? Wouldn't it make sense to start another as soon as possible?

Vague Clarity: Yes, that would be humanly desirable. However, learning is much easier if you are not finished with the first adventure. So I plan on staying in the first adventure as long as I can, without telling anyone where I am going until I am done learning, and ready to get There and Start.

Wit: Fabulous! And am I supposed to wait for you to finish learning so that we can end the first adventure and Start?

Vague Clarity: Who am I to tell you what to do? That is a question for you to decide. Waiting is always a risk. You lose time when you are waiting. The more time you have after you Start the better, and yet you don't want to Start before you reach There, which is comparable to a starting line.

Wit: You always lose time, whether or not you are waiting. But here is my dilemma. I know where I want to go and who wants to go with me. All we have to do is say where we are going and we will be there and then we can Start.

Vague Clarity: My dilemma is, I need to learn before I start my second adventure, so I don't want to say where I am going until I am done learning. However, if another is ready to Start first and began the second and they want me to say where I am going and I want to go with them, do I make them wait? Waiting is always a risk.

Wit: Waiting is always a risk. Sometimes it turns out better after time, sometimes it turns out worse. But I feel that all that can happen if I wait is things getting worse, so to me waiting seems like bad risk.

Vague Clarity: I cannot deny that from your perspective, waiting is a bad risk. However, consider this. On the second adventure it is good if the adventures are well prepared. If you wait, there is a better chance of the adventures being well prepared. Finally, Starting before you reach the starting line means that you are father behind than necessary.

Wit: It seems that the key is knowing who we are, and where the starting line is.

Vague Clarity: Yes, and I am the ONLY one who is saying that.

Rating: 4.6 out of 7 votes cast
 





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